On April 13, 2020, the Entertainment Software Rating Board (ESRB), the self-regulatory industry group that has been rating games1 since 1994, announced that it would create a new “Interactive Element”—the term ESRB uses to describe disclosures for video games that highlight a game’s interactive or online features that may be of interest but do not influence a game’s rating—for games that offer loot boxes and similar random awards to players for purchase. This new Interactive Element, called “In-Game Purchases (Includes Random Items),” will be assigned to any game that contains in-game offers to purchase digital goods or premiums with real-world currency (or with virtual coins or other forms of in-game currency that can be purchased with real-world currency) for which the player does not know prior to purchase which specific digital goods or premiums they will be receiving. The ESRB’s new notice would be applicable to games that offer commonly used in-game tools such as loot boxes, item or card packs, gacha games, mystery awards, prize wheels, or treasure chests. Games that have the In-Game Purchases (Includes Random Items) notice may also include other non-randomized, paid elements.
The ESRB’s decision follows increased public scrutiny over loot boxes in recent years, which has also coincided with regulatory interest. Various federal, state, and foreign actors have proposed regulating loot boxes, including:
We will continue to monitor developments regarding loot boxes and similar in-game features and will offer further updates as necessary.
Please do not hesitate to contact Aaron Hendelman, Christopher Paniewski, Brian Levy, Julie Krosnicki, or one of the other attorneys in the firm’s electronic gaming group if you have any questions about loot boxes or random or other rewards in your game or interactive product.
[1] For example, if a game’s “[c]ontent is generally suitable for ages 10 and up,” the ESRB rates the game “Everyone 10+” or “E10+.” See Ratings Guide, ESRB, https://www.esrb.org/ratings-guide/ (last visited Apr. 23, 2020).
[2] Tom Usher, Opinion, Does Fifa Ultimate Team Risk Turning Players into Gambling Addicts?, Guardian (Feb. 4, 2020), https://www.theguardian.com/commentisfree/2020/feb/04/fifa-ultimate-team-gambling-french-lawsuit-ea-video-game-card-packs.